Sunday 20 September 2009

Fix for shader creation bug in D3DX11 effect library

I've updated the DLL version of the pre-release D3DX11 effect C++ static library (from the Aug 2009 DirectX SDK) with a fix for its failure to create shaders when the feature level is less than 11.

Applications using D3DX11CreateEffectFromMemory now work correctly with hardware acceleration on Direct3D 10.1 graphics cards.

See: d3dx11Effects_Aug_2009_JSB.zip (http://www.jsbmedical.co.uk/DirectXForDelphi/).

Unzip and copy this file to the System32 folder.

JB.

1 comment:

  1. Great job!

    JB I think you must link your blog with www.delphifeeds.com so it will grow with popularity.

    keep a good work!

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